


That being said, there are a few instances where The Phantom Pain appears to lose momentum, and the events taking place start to become worn thin or anticlimactic – particularly later on. The segment sees a significantly weakened Big Boss hiding from attackers, taking cover from helicopter gunfire, and fleeing on horseback from a giant, er, flaming man in order to escape the hospital that he's just woken up in.

It's understandable that having a less talkative protagonist lends itself to a more immersive, self-indulgent experience as far as the player is concerned, but given the amount of time that you'll be spending exploring this Goliath of a game, a little more input from the iconic antihero would've been welcome.įor the most part, the story itself is fast-paced and intense, and this is no more evident than in the title's opening act. Unsurprisingly, there are enough campy bad guys and ludicrous confrontations distributed throughout this narrative to last a lifetime, though it should be noted that the namesake commits itself to a somewhat darker tone this time around.įor example, David Hayter's classic portrayal of Snake has been swapped out in favour of Kiefer Sutherland's more subtle, mundane tones, and while he gives a fantastic performance – one that's certainly fitting for the release's sombre setting – we couldn't help but feel that his voice goes a little underused. In the fifth entry in the series, you're put in the boots of Big Boss – a rather disgruntled war veteran who's just come out of a nine-year coma – as he leads the mercenary group Diamond Dogs into Afghanistan during the Soviet-Afghan War. Hideo Kojima's critically acclaimed Metal Gear franchise is known for its showy, fantastical, and often down-right ridiculous mythos – and Metal Gear Solid V: The Phantom Pain doesn't handle things too differently. Republished on Wednesday 27th September 2017: We're bringing this review back from the archives following the announcement of October's PlayStation Plus lineup.
